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dc.contributor.authorUrcelay, Gonzalo
dc.contributor.otherHerrera de la Llave, Estibaliz
dc.contributor.otherPrados, Jose
dc.contributor.otherAusten, Joe
dc.contributor.otherBuckley, Matthew G.
dc.date.accessioned2022-01-25T09:51:47Z
dc.date.available2022-01-25T09:51:47Z
dc.date.issued2022-01-25
dc.identifier.urihttps://rdmc.nottingham.ac.uk/handle/internal/9489
dc.description.abstractRecent failures to observe cue competition in different preparations, together with the long-standing debate about competition phenomena in the spatial learning literature, have casted doubts on their generality. A recent study (Herrera et al., in press) suggested that strong goal-landmark contiguity might be a critical factor for competition to occur in human spatial navigation. This study aimed to extend those findings and evaluate the effect of goal-landmark contiguity together with variations in the starting-point locations, and the length of training trials. Participants were requested to find an invisible goal (a Wi-Fi hotspot) in a virtual T-Maze. Each group was trained with a landmark placed at different distances from the goal (Proximal, Middle, Distal and Control - no landmark). During test, participants were instructed to look the Wi-Fi signal outside of the arena, to assess if the landmark impaired or not its global representation. In Experiment 1, participants were released from a fixed location over 15 training trials, in Experiment 2 participants were released from multiple locations, and in Experiment 3 participants were released from a fixed arm but received 3 trials only. Overshadowing was found under strong contiguity (Proximal Group), but only when participants were consistently released from the same location and received extended training (Experiment 1), and no other cue competition effects were found across experiments. These results add further support to the increasing literature that shows strong contiguity is a key determinant of overshadowing in human spatial navigation, and we characterise the conditions under which this happens.en_UK
dc.language.isoenen_UK
dc.publisherThe University of Nottinghamen_UK
dc.rightsCC-BY*
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/*
dc.subject.lcshSpatial behavioren_UK
dc.subject.lcshMaze testsen_UK
dc.subject.lcshStimulus intensityen_UK
dc.titleSpatial contiguity determines overshadowing between global-shape representations and stimulus-response associations in human navigationen_UK
dc.identifier.doihttp://doi.org/10.17639/nott.7171
dc.subject.freeSpatial Cognition, Overshadowing, Cue Competition, Contiguity, Proximityen_UK
dc.subject.jacsBiological Sciences::Psychology::Cognitive & affective psychology::Experimental psychologyen_UK
dc.subject.lcB Philosophy. Psychology. Religion::BF Psychologyen_UK
uon.divisionUniversity of Nottingham, UK Campus::Faculty of Science::School of Psychologyen_UK
uon.funder.controlledEconomic & Social Research Councilen_UK
uon.datatypeBehavioural data (latencies to find goal region during training, and time spent in the region during test)en_UK
uon.grantES/R011494/2en_UK
uon.collectionmethodThe data was collected whilst participants participated in the experiments (online). The experiment was programmed using Unity and deployed online for data collection.en_UK
uon.preservation.rarelyaccessedtrue
uon.identifier.risprojectR00366en_UK


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